Section 3 - Main Concourse
The Main Concourse is a room. "You are in the middle of a large paved area bounded by water features to the north and buildings on the remaining three sides. The buildings have been shuttered and boarded up for the night.[paragraph break]A path runs over a weir to the north." It is south of the Lakeside.
The lake is in the Main Concourse. Understand "water features" as the lake.
The shops are objects in the Main Concourse. "From the pictures on the signs above them, there appears to be at least a gift shop and a café here. They are, however, securely shuttered and boarded up." They are scenery. Understand "buildings" as the shops.
After deciding the scope of the player:
if the location is the Main Concourse, place the weir in scope.
The clock tower is an object in the Main Concourse. "You are by no means expert at interpreting these human timepieces, but your best guess is that it reads [the time of day to the nearest five minutes in words]." It is scenery.
[Surrogate object representing outside of aviary]
The aviary is a container in the Main Concourse. "It is a sizeable wooden building with a glass door at the northern end. The walls are adorned with boards shaped and painted as birds of prey." It is scenery. Instead of entering the aviary, try going west.
Instead of going nowhere from the Main Concourse when the noun is inside:
try going west.
[This changes the default error message for trying to touch things made visible in the above way.]
Rule for reaching inside a room:
say "You can only look from this distance.";
deny access.
After going north from the Main Concourse:
increase the time of day by two minutes;
continue the action.
After going east from the Main Concourse:
say "You proceed through the archway.";
increase the time of day by two minutes;
continue the action.
After going west from the Main Concourse:
increase the time of day by two minutes;
continue the action.